For more of a step-by-step guide on how to build one, follow these steps: Note: You can also capture other nations’ flagships in battle, but they’ll lose their mods and bonuses. They’ll just be regular ships with a special icon.

Flagship Modifications

Mods are the purpose of building a flagship. Most of them grant powerful bonuses to the flagship’s fleet. A handful of nations have upgraded versions of the generic mods. Some have unique ones as well.

General Mods

Exclusive Mods

Portuguese Exploration Vessel

Can explore the entire world within just 10–20 years Incredibly useful right at the start Should be scuttled once the world’s oceans have been fully explored

Portuguese Assault Cruiser

Can quickly transport marines to distant provinces Should not have any heavy ship escorts when transporting troops to maximize their fleet speed Will stack with the “Portuguese Marines” naval doctrine, resulting in a massive -80% naval barrage cost Will only need around 10 military mana instead of the regular 50 to do a naval barrage May need additional heavy ships to barrage higher level forts

Spanish Voyager

Can attempt an early circumnavigation

Dutch Dreadnought

Can challenge Great Britain’s dominance at sea Escort fleet can be a 1:5 ratio of heavies and galleys

+2 Army combat penalty when landing Portuguese Navigators [Optional] Portuguese Trade Route Map +100 Fleet exploration range +2 Fleet trade power per ship [Optional] Heavies can temporarily join when doing a naval barrage Portuguese Fusiliers Portuguese Bombardier +66% Army movement speed on and off ships +2 Army combat penalty when landing -40% Fleet naval barrage cost Spanish Grand Armada -30% Fleet attrition Improved Crow’s Nest Mass Load Cannons OR Hull Sheathing +3 Fleet engagement width +50% Flagship durability OR cannons

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